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Loadstar 167
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t.dungeon 1
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2022-08-26
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D U N G E O N
by David Caruso II
DUNGEON is a complete system for
a DungeonMaster, one who creates
worlds for his friends (some say,
victims) to solve. The DungeonMaster,
or DM, makes a screen-sized maze and
populates it with monsters, treasures
and traps. The player creates a
character (or set of characters) and
has him journey through the maze,
trying to find the quest item -- and
live to tell about it. We feel that
this is the ultimate D&D program, and
are proud to feature it on LOADSTAR.
There are four sections to the
documentation, which you can read on
screen or send to your printer. They
are:
THE GUILD - how a player creates his
characters.
THE DUNGEON - how a DM creates his
mazes.
THE MAKERS - how a DM creates his
monsters, traps and treasures.
THE QUEST - how a player undertakes
a journey through a maze.
[UNWRAPPING DUNGEON]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
DUNGEON is a big program. In
fact, DUNGEON won't fit on a 1541
disk along with adventures written
for it. That's why we have wrapped it
with WRAPTOR V3. You must unwrap
"dungeon.wr3" to its own disk, and
then unwrap "annathor.wr3" to its own
separate disk. 1571/81/FD users might
be miffed, but this program requires
that DUNGEON and its adventures be on
separate disks. While this adventure
is new, the program was written ten
years ago. And though there were
1581s and 1571s available, the author
had a 1541 mentality and never
planned on anyone having the entire
system in one directory. He did plan
on users having dual drive systems.
If you place your DUNGEON disk in
drive 8 and Annathor's Crypt in drive
9 (any type drive), you'll be able to
play with no disk swapping.
[THE SUPER CPU AND DUNGEON]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
DUNGEON doesn't suffer from
slowness. Because of software timed
messages, DUNGEON plays best in slow
mode. Evelyn Woods alumni, go ahead
and leave it in turbo mode.
[SETTING UP DUNGEON]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
Getting DUNGEON up and running is
a four stage process:
1. Unwrap DUNGEON to its own disk
2. Unwrap Annathor to its own disk
3. Run the REL file copier and copy
Annathor's RELative files to the
Annathor disk.
4. Place DUNGEON disk in drive 8
Place Annathor disk in drive 9
If you don't have a second
drive, be prepared to swap.
[WRAPTOR AND INTERNAL JIFFYDOS]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
WRAPTOR is one of those rare
programs that won't work with the
normal JiffyDOS chip. If you use
JiffyDOS based on a chip that you
installed inside your computer's
casing, disable it while unwrapping.
If you have JiffyDOS because of the
SuperCPU, RAMLink, TurboMaster, or
any other external means, go ahead
and leave it engaged and enjoy the
speed.
You are required to have two
drives or any single drive superior
in storage to a 1541 when unwrapping
"dungeon.wr3".
T H E G U I L D
The Guild is a meeting place of
adventuring characters. Here is where
you will find the swarthy brutes and
noble elves that you have created.
[OPTIONS]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
Options are selected and executed
by using either the joystick or the
CRSR keys with the RETURN key.
[CREATING CHARACTERS]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
Select the CREATE option. The
computer will prompt you with the
'Create Character' screen and ask for
the race you wish for this character.
The race can be one of the
following:
Human - slightly above average in
all stats as compared to other races.
Humans can vary in their skills, but
are not too weak or overly strong in
any one area.
Elven - this race tends to be the
most intelligent. Although agile,
elves tend to lack strength more than
others.
Dwarves - stout, strong, and strong-
willed, the dwarves are mighty in the
body but average in brains.
Ogres - the ogres are a fighting
race Their impressive strength and
endurance make up for what they lack
in mind and coordination.
Sprite - sprites are small and very
graceful. Although usually lowest in
unit points, sprites are always very
lucky.
After race is selected, the
character's ability scores will be
generated. 25 is always the maximum
score for any character. Be prepared
to earn this score; it isn't easy,
but if attained, a special ability
will be attributed to the elite
character. The abilities are:
Strength - Helps determine
character's ability to hit and damage
a monster. The higher the strength
the more likely a character can hit
and the most damage he will do as a
result.
Intellect - A high score in this
area will help to spot traps and
disarm them, as well as have some
effect on some spells you cast.
Dexterity - Helps when attacking a
monster to better the hit, also helps
in disarming traps, as well as a few
other areas where a high agility may
mean survival.
Luck - Luck has a little bit to do
with most everything the character
does, from fighting to casting
spells.
Once you find a good character,
enter his or her name, your name,
your initials, the character's
personal color, and a lock if you
wish. Locks will keep others from
using or revising your character in
any way. Just don't forget your
password!
[THE ROSTER]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
The character roster shows all
the characters in the GUILD and some
of their highlights. In the red
column experience points are
displayed across from the character's
name. The white column has ranks; '1'
refering to the best chracter, '2'
for the second best and so on.
The blue column lists the current
status of each adventurer. 'Okay'
means the character is fine and ready
to go in another dungeon, 'dead'
means none other than deceased, and
'gone' refers to a character who is
stuck in a dungeon and currently
finding his way back to the GUILD,
without the help of the player!
Usually the process may take a little
while, so it may be a good idea to
start another character if this
happens to yours, or wait for him or
her to come back!
The yellow column gives the
experience level. This is the number
of times your character has succeeded
on a quest. Each time a level is
gained the next is harder to attain.
This will be discussed in more detail
later under 'Review'.
The last column is the green
column which simply states who owns
that character.
[OTHER OPTIONS]
[{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}]
VIEW - Views a character stats,
history, and the overall rating of
that character. The overall rating is
a rating from 10 to 100; 25 being
fair, 50 being good, and 75+ meaning
an excellent character.
CREATE - Takes you to the character
creating screen.
START - After you have chosen a
character, this takes you to the menu
of dungeons, for you to choose one to
play.
UN/LOCK - Use this to lock, unlock,
or change the password on any
character.
SCRATCH - Erases character from the
roster.
RENAME - Changes names.
TRNSFR - Individually tranfers your
character(s) from a previously saved
roster to the current one. Each
character's letter corresponds to his
or her position in the roster; i.e.
'A' is the first character, 'B' the
second, and so on.
SAVE- Use this feature to save all
characters or back them up onto any
blank disk. There are two SAVEs on
the GUILD menus -- they both do the
same thing.
SCENES - Lets you easily view each
dungeon's history to help decide
which scenario to venture to next.
LEAVE - Always use this command,
found here and elsewhere in the game,
to update current positions and leave
the DUNGEON environment.
REVIEW - Use this to update your
character's status after an
adventure. See ATTAINING LEVELS
below.
MORE - Takes you to the second half
of the GUILD menu.
MONSTERS - Takes you to the MONSTER
MAKER program.
DUNGEON - Takes you to the DUNGEON
MAKER program.
TREASURES - Takes you to the
TREASURE MAKER program.
LOST WO - Creates a LOST WORLD
dungeon. (See below)
NEW DISK - This option must be used
to create the data disks for all the
DUNGEON scenarios. DATA DISKS, as
they are called, are always used to
save your creations on. The Master
Disk (the DUNGEON DISK) can never be
used for this purpose.
MERGE - Used to merge treasure and
traps from one directory onto another
for easier management of your DUNGEON
creations.